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re3/src/render/SpecialFX.cpp

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#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
2019-06-30 19:06:55 +00:00
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
2019-06-30 20:55:48 +00:00
CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;
WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); }
2019-07-24 16:55:43 +00:00
WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
2019-07-24 16:55:43 +00:00
WRAPPER void C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { EAXJMP(0x51BB80); }