re3/src/render/Clouds.h

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#pragma once
class CClouds
{
public:
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static float CloudRotation;
static uint32 IndividualRotation;
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static float ms_cameraRoll;
static float ms_horizonZ;
static CRGBA ms_colourTop;
static CRGBA ms_colourBottom;
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static void Init(void);
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static void Shutdown(void);
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static void Update(void);
static void Render(void);
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
int16 botred, int16 botgreen, int16 botblue, int16 alpha);
static void RenderHorizon(void);
};