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re3/src/render/2dEffect.h

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enum {
EFFECT_LIGHT,
EFFECT_PARTICLE,
EFFECT_ATTRACTOR
};
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class C2dEffect
{
public:
struct Light {
float dist;
float outerRange;
float size;
float innerRange;
uint8 flash;
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uint8 roadReflection;
uint8 flareType;
uint8 shadowIntensity;
uint8 flags;
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RwTexture *corona;
RwTexture *shadow;
};
struct Particle {
int particleType;
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CVector dir;
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float scale;
};
struct Attractor {
CVector dir;
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uint8 flags;
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uint8 probability;
};
CVector pos;
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CRGBA col;
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uint8 type;
union {
Light light;
Particle particle;
Attractor attractor;
};
C2dEffect(void) {}
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void Shutdown(void){
if(type == 0){ // TODO: enum
if(light.corona)
RwTextureDestroy(light.corona);
if(light.shadow)
RwTextureDestroy(light.shadow);
}
}
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};
static_assert(sizeof(C2dEffect) == 0x34, "C2dEffect: error");