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re3/src/render/MBlur.h

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#pragma once
class CMBlur
{
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public:
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static RwRaster *pFrontBuffer;
static bool ms_bJustInitialised;
static bool BlurOn;
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static float Drunkness;
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public:
static void MotionBlurOpen(RwCamera *cam);
static void MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type);
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type);
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static void ClearDrunkBlur();
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};