2020-03-13 20:46:59 +00:00
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#pragma once
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// Pretty sure this class is not used by the game
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class CTimeStep
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{
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public:
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2020-04-17 05:54:14 +00:00
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static float ms_fTimeScale;
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static float ms_fFramesPerUpdate;
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static float ms_fTimeStep;
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2020-03-13 20:50:23 +00:00
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};
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