re3/src/PathFind.h

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C
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2019-05-15 14:52:37 +00:00
#pragma once
#include "Treadable.h"
struct CPathNode
{
CVector pos;
CPathNode *prev; //?
CPathNode *next;
int16 unknown;
int16 objectIndex;
int16 firstLink;
uint8 numLinks;
uint8 flags;
uint8 group;
/* VC:
int16 unk1;
int16 nextIndex;
int16 x;
int16 y;
int16 z;
int16 unknown;
int16 firstLink;
int8 width;
int8 group;
int8 numLinks : 4;
int8 bDeadEnd : 1;
int8 bTurnedOff : 1; // flag 8 in node info
int8 flagA40 : 1; // flag 20 in node info
int8 flagA80 : 1; // flag 4 in node info
int8 flagB1 : 1; // flag 10 in node info
int8 flagB2 : 1; // flag 2 in node info
int8 flagB4 : 1;
int8 speedLimit : 2; // speed limit
int8 flagB20 : 1;
int8 flagB40 : 1;
int8 flagB80 : 1;
int8 spawnRate : 4;
int8 flagsC : 4;
*/
};
// TODO: name?
struct NaviNode
{
float posX;
float posY;
float dirX;
float dirY;
int16 pathNodeIndex;
int8 numLeftLanes;
int8 numRightLanes;
int8 trafficLightType;
// probably only padding
int8 field15;
int8 field16;
int8 field17;
};
struct CPathInfoForObject
{
int16 x;
int16 y;
int16 z;
int8 type;
int8 next;
int8 numLeftLanes;
int8 numRightLanes;
uint8 flag;
};
struct CTempNode
{
CVector pos;
float dirX;
float dirY;
int16 link1;
int16 link2;
int8 numLeftLanes;
int8 numRightLanes;
int8 linkState;
// probably padding
int8 field1B;
};
struct CTempDetachedNode // unused
{
uint8 foo[20];
};
class CPathFind
{
public:
/* For reference VC:
CPathNode pathNodes[9650];
NaviNode naviNodes[3500];
CBuilding *mapObjects[1250];
// 0x8000 is cross road flag
// 0x4000 is traffic light flag
uint16 linkTo[20400];
uint8 distTo[20400];
int16 naviNodeLinks[20400];
*/
CPathNode m_pathNodes[4930];
NaviNode m_naviNodes[2076];
CTreadable *m_mapObjects[1250];
uint8 m_objectFlags[1250];
int16 m_linkTo[10260];
int16 m_distTo[10260];
uint8 m_linkFlags[10260];
int16 m_naviNodeLinks[10260];
int32 m_numPathNodes;
int32 m_numCarPathNodes;
int32 m_numPedPathNodes;
int16 m_numMapObjects;
int16 m_numLinks;
int32 m_numNaviNodes;
int32 h;
uint8 m_numGroups[2];
CPathNode m_aExtraPaths[872];
void PreparePathData(void);
void CountFloodFillGroups(uint8 type);
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
float unk, CTempDetachedNode *detachednodes, int unused);
void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
};
static_assert(sizeof(CPathFind) == 0x4c8f4, "CPathFind: error");
extern CPathFind &ThePaths;