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re3/rwsdk/include/d3d8/rppvs.h

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2019-05-18 10:39:39 +00:00
/*
* Potentially Visible Set plug-in
*/
/**********************************************************************
*
* file : rppvs.h
*
* abstract : handle culling of worldsectors in RenderWare
*
**********************************************************************
*
* This file is a product of Criterion Software Ltd.
*
* This file is provided as is with no warranties of any kind and is
* provided without any obligation on Criterion Software Ltd. or
* Canon Inc. to assist in its use or modification.
*
* Criterion Software Ltd. will not, under any
* circumstances, be liable for any lost revenue or other damages arising
* from the use of this file.
*
* Copyright (c) 2001 Criterion Software Ltd.
* All Rights Reserved.
*
* RenderWare is a trademark of Canon Inc.
*
************************************************************************/
#ifndef _RPPVS_H
#define _RPPVS_H
/**
* \defgroup rppvs RpPVS
* \ingroup rpplugin
*
* Geometric Potentially Visible Set Plugin for RenderWare Graphics.
*/
/****************************************************************************
Defines
*/
typedef RwUInt8 RpPVSVisMap;
#define PVSFROMWORLDSECTOR(sector) \
((RpPVS *)(((char *)(sector))+rpPVSGlobals.sectorOffset))
#define WORLDSECTORFROMPVS(pvs) \
((RpWorldSector *)(((char *)(pvs))-rpPVSGlobals.sectorOffset))
#define PVSFROMCONSTWORLDSECTOR(sector) \
((const RpPVS *)(((const char *)(sector))+rpPVSGlobals.sectorOffset))
#define PVSCACHEFROMWORLD(world) \
((RpPVSCache *)(((char *)(world))+rpPVSGlobals.worldOffset))
#define PVSCACHEFROMCONSTWORLD(world) \
((const RpPVSCache *)(((const char *)(world))+rpPVSGlobals.worldOffset))
#define PVSVISMAPSETSECTOR(_vismap, _id) \
(_vismap)[(_id) >> 3] |= (1 << ((_id) & 7))
#define PVSVISMAPUNSETSECTOR(_vismap, _id) \
(_vismap)[(_id) >> 3] ^= (1 << ((_id) & 7))
#define PVSVISMAPGETSECTOR(_vismap, _id) \
((_vismap)[(_id) >> 3] & (1 << ((_id) & 7)))
#define PVSVISMAPLENGTH(_vismaplength, _nosectors) \
(_vismaplength) = ((_nosectors + 7) >> 3)
/* Progress callback message types */
#define rpPVSPROGRESSSTART 20
#define rpPVSPROGRESSUPDATE 12
#define rpPVSPROGRESSEND 22
/**
* \ingroup rppvs
* \ref RpPVSProgressCallBack
* This typedef sets the callback function for sampling within a world sector.
*
* \param value A value between 0.0 and 100.0 to represent the percentage completion.
* \param msg The message may take one of the following:
*
* \li rpPVSPROGRESSSTART
* The PVS creation process is about to start. The argument value is equal to 0.0.
*
* \li rpPVSPROGRESSUPDATE
* The PVS creation process has finished processing a subsection of the world.
* The argument value is equal to the percentage of the world processed up to this point.
*
* \li rpPVSPROGRESSEND
* The PVS creation process has ended. All world sectors have been processed.
* The argument value is equal to 100.0.
*
* The progress callback may return FALSE to indicate that the generation of PVS data
* should terminate. Otherwise, return TRUE to continue.
*
* The PVS plugin must be attached before using this function.
*
*
*/
typedef RwBool(*RpPVSProgressCallBack) (RwInt32 msg,
RwReal value);
/**
* \ingroup rppvs
* \ref RpPVSCallBack
* This typedef sets the callback function for sampling within a world sector.
*
* \param worldSector A pointer to the \ref RpWorldSector being sampled.
* \param box The bounding box of the region being sampled.
* \param pData A pointer to private data for the sampling function.
*/
typedef RpWorldSector *(*RpPVSCallBack) (RpWorldSector * worldSector,
const RwBBox * box,
void *pData);
#define RpPVSCallback RpPVSCallBack
typedef struct _RpPVSCallBack _RpPVSCallBack;
struct _RpPVSCallBack
{
RpPVSCallBack callback;
void *data;
};
enum _rpPVSPartitionId
{
rpNAPVSPARTITIONID = 0,
rpPVSFRONT,
rpPVSBACK,
rpPVSSPLIT,
rpPVSCOPLANAR,
rpPVSPARTITIONIDFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum _rpPVSPartitionId _rpPVSPartitionId;
typedef struct _rpPVSPolyList _rpPVSPolyList;
typedef struct _rpPVSPolyList *_rpPVSPolyListPtr;
typedef struct _rpPVSPoly _rpPVSPoly;
typedef struct _rpPVSPoly *_rpPVSPolyPtr;
typedef struct _rpPVSPlaneEq _rpPVSPlaneEq;
struct _rpPVSPlaneEq
{
RwReal x;
RwReal y;
RwReal z;
RwReal w;
RwReal l; /* recip of length of the normal */
_rpPVSPartitionId lastresult; /* temp: stores result of last polygon wrt this plane */
};
typedef struct
{
RwInt32 x;
RwInt32 y;
RwInt32 z;
}RwV3i;
typedef struct _rpPVSPolyRecord _rpPVSPolyRecord;
struct _rpPVSPolyRecord
{
RwBool original; /* True if not a fragment */
RwReal priority; /* Used for sorting, lower values higher priority */
_rpPVSPolyListPtr parent; /* Unique pointer to original parent */
_rpPVSPolyPtr geom; /* corners of the poly */
_rpPVSPlaneEq plane; /* plane equation of the poly */
RwInt32 home; /* world sector id in range 0..numsectors */
RpWorldSector *homeaddr; /* world sector pointer */
RwBool translucent;
RwBool hasbeenclipper; /* Used during WA creation */
/* used by proximity culling, calculated once */
RwV3d centroid;
RwReal radius;
RwV3d extreme; /* the vertex furthest away from the centroid */
RwReal coneRadius; /* Used during clipping only */
};
struct _rpPVSPoly
{
RwV3d v;
_rpPVSPoly *next;
RwInt32 pscalar; /* Used during clipping only */
RwReal scalar; /* Used during clipping only */
_rpPVSPlaneEq shadowPlane; /* Used during clipping only */
};
struct _rpPVSPolyList
{
_rpPVSPolyRecord data;
_rpPVSPolyList *next;
};
typedef struct RpPVS RpPVS;
struct RpPVS
{
RwInt32 sectorID; /* Id of the sector */
RwInt32 vismaplength; /* Length of vismap */
RwInt32 sampleKey; /* Currently unused, for future use */
RpPVSVisMap *vismap;
_rpPVSPolyListPtr sectailpoly; /* Pointer to last polygon in polygons list that is in this sector */
_rpPVSPartitionId potential; /* temp: is sector in out or split from current shadow volume - for heirarchical clip */
RwUInt32 numpols;
RwBBox sbox; /* Bounding box of the sector */
RwBBox gbox; /* Bounding box of the geometry of the sector */
RwReal diagonal; /* Diagonal size of bounding box of the sector */
RwV3d centre; /* Centre of the sector */
RwInt32 axessig[3]; /* sampling significance of the axes of the gbox */
};
typedef struct RpPVSCache RpPVSCache;
struct RpPVSCache
{
RwBool processed; /* flag to indicate exisiting PVS data for the world */
RwBool formatted; /* flag to indicate exisiting intermediate polygonal data for PVS generation */
/* stats collection */
RwInt32 ptotal;
RwInt32 paccept;
/* pipeline hooking */
RwBool hooked;
/* used during vismap allocation */
RwUInt32 nextID;
RwInt32 viscount;
/* Used during construction */
RpPVSProgressCallBack progressCallBack;
_rpPVSPolyListPtr polygons; /* A copy of the input data set of all world polygons */
RpWorldSectorCallBackRender renderCallBack;
};
typedef struct RpPVSGlobalVars RpPVSGlobalVars;
struct RpPVSGlobalVars
{
RpWorld *World;
RwInt32 worldOffset; /* Offset into global data */
RwInt32 sectorOffset; /* Offset into global data */
RwBool collis; /* Collision detection */
RwBool bfc; /* Backface culling */
RwInt32 NumWorldSectors;
RwInt32 progress_count;
RwReal diagonal;
RwReal gran;
RwInt32 InSector; /* Current sector id */
RwV3d ViewPos; /* Current view pos */
RpPVS *CurrPVS; /* Current PVS sector */
};
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RpPVSGlobalVars rpPVSGlobals;
extern RpWorld *
RpPVSSetProgressCallBack(RpWorld * wpWorld,
RpPVSProgressCallBack
callback);
extern RpWorldSector *
RpPVSSetViewPosition(RpWorld * wpWorld,
RwV3d * pos);
extern RpWorldSector *
RpPVSSetViewSector(RpWorld * wpWorld, RpWorldSector * spSect);
extern RpWorldSector *
RpPVSSetWorldSectorPairedVisibility(RpWorldSector * spSectA,
RpWorldSector * spSectB,
RwBool visible,
RwBool mutual);
extern RpWorld *
RpPVSDestroy(RpWorld * wpWorld);
extern RwBool
RpPVSWorldSectorVisible(RpWorldSector * spSect);
extern RwBool
RpPVSPluginAttach(void);
extern RwBool
RpPVSQuery(RpWorld * wpWorld);
extern RwBool
RpPVSAtomicVisible(RpAtomic * atom);
extern RpWorld *
RpPVSStatisticsGet(RpWorld * wpWorld,
RwInt32 * ptotal,
RwInt32 * paccept);
extern RpPVSProgressCallBack
RpPVSGetProgressCallBack(RpWorld *
wpWorld);
extern RpWorld *
RpPVSConstruct(RpWorld * wpWorld,
RpPVSCallBack callback,
void *pData);
extern RpWorld*
RpPVSConstructSector(RpWorld * wpWorld,
RpWorldSector * spSector,
RpPVSCallBack callback,
void *pData);
extern RpWorldSector *
RpPVSGeneric(RpWorldSector * spSect,
const RwBBox __RWUNUSED__ * box,
void *data);
extern RwBool
RpPVSSetCollisionDetection(RwBool collis);
extern RwBool
RpPVSSetBackFaceCulling(RwBool bfc);
extern RpWorld *
RpPVSUnhook(RpWorld * wpWorld);
extern RpWorld *
RpPVSHook(RpWorld * wpWorld);
extern RpWorldSector *
RpPVSSetWorldSectorVisibility(RpWorldSector * spSect,
RwBool visible);
extern RwBool
RpPVSSamplePOV(RwV3d * pos,
RwBool colltest);
extern RxNodeDefinition *
RxNodeDefinitionGetPVSWorldSectorCSL(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/* These functions are added for backwards compatibility... */
#define RpPVSCreate(_wpWorld, \
_raster, _zraster, _mindist, \
_maxdist, _maxdepth, _callback, _pData) \
RpPVSConstruct(_wpWorld, _callback, _pData)
#define RpPVSAddPOV(_pos) \
RpPVSSamplePOV(_pos, FALSE)
#define RpPVSAddWorldSector(_sector) \
RpPVSSetWorldSectorVisibility(_sector, TRUE)
#define RpPVSAddExtraPOV(_world, _raster, _zraster, _mindist, _mazdist, _matrix) \
MACRO_START \
{ \
rpPVSGlobals.World = (_world); \
RpPVSSamplePOV(&((_matrix)->pos), TRUE); \
} \
MACRO_STOP
#endif /* _RPPVS_H */