2019-05-15 14:52:37 +00:00
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#include "common.h"
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2020-04-17 13:31:11 +00:00
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2019-07-06 10:27:21 +00:00
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#include "main.h"
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#include "FileMgr.h"
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2019-05-18 10:39:39 +00:00
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#include "Weather.h"
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#include "Collision.h"
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2019-05-15 14:52:37 +00:00
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#include "SurfaceTable.h"
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2020-04-17 05:54:14 +00:00
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float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
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2019-05-18 10:39:39 +00:00
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2019-07-06 10:27:21 +00:00
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void
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2020-05-11 23:24:57 +00:00
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CSurfaceTable::Initialise(Const char *filename)
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2019-07-06 10:27:21 +00:00
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{
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int lineno, fieldno;
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char *line;
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char surfname[256];
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float adhesiveLimit;
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CFileMgr::SetDir("");
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CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
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line = (char*)work_buff;
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for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){
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// skip white space and comments
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while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){
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if(*line == ';'){
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while(*line != '\n' && *line != '\r')
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line++;
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}else
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line++;
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}
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sscanf(line, "%s", surfname);
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// skip what we just read
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while(!(*line == ' ' || *line == '\t' || *line == ','))
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line++;
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for(fieldno = 0; fieldno <= lineno; fieldno++){
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// skip white space
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while(*line == ' ' || *line == '\t' || *line == ',')
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line++;
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adhesiveLimit = 0.0f;
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if(*line != '-')
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sscanf(line, "%f", &adhesiveLimit);
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// skip what we just read
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while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n'))
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line++;
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ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit;
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ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit;
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}
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}
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}
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2019-05-15 14:52:37 +00:00
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int
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CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
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{
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switch(surfaceType){
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2020-05-22 12:34:44 +00:00
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case SURFACE_DEFAULT: return ADHESIVE_ROAD;
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case SURFACE_TARMAC: return ADHESIVE_ROAD;
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case SURFACE_GRASS: return ADHESIVE_LOOSE;
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case SURFACE_DIRT: return ADHESIVE_LOOSE;
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case SURFACE_DIRTTRACK: return ADHESIVE_HARD;
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case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
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case SURFACE_METAL6: return ADHESIVE_HARD;
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case SURFACE_GLASS: return ADHESIVE_HARD;
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case SURFACE_SCAFFOLD: return ADHESIVE_HARD;
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case SURFACE_METAL_DOOR: return ADHESIVE_HARD;
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case SURFACE_BILLBOARD: return ADHESIVE_HARD;
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case SURFACE_STEEL: return ADHESIVE_HARD;
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case SURFACE_METAL_POLE: return ADHESIVE_HARD;
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case SURFACE_STREET_LIGHT: return ADHESIVE_HARD;
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case SURFACE_METAL14: return ADHESIVE_HARD;
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case SURFACE_METAL15: return ADHESIVE_HARD;
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case SURFACE_METAL_FENCE: return ADHESIVE_HARD;
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case SURFACE_FLESH: return ADHESIVE_RUBBER;
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case SURFACE_SAND: return ADHESIVE_LOOSE;
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case SURFACE_PUDDLE: return ADHESIVE_WET;
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case SURFACE_WOOD: return ADHESIVE_ROAD;
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case SURFACE_WOOD_BOX: return ADHESIVE_ROAD;
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case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD;
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case SURFACE_TIRE: return ADHESIVE_RUBBER;
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case SURFACE_HARD24: return ADHESIVE_HARD;
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case SURFACE_HEDGE: return ADHESIVE_LOOSE;
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case SURFACE_STONE: return ADHESIVE_LOOSE;
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case SURFACE_METAL27: return ADHESIVE_HARD;
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case SURFACE_METAL28: return ADHESIVE_HARD;
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case SURFACE_RUBBER29: return ADHESIVE_RUBBER;
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case SURFACE_LOOSE30: return ADHESIVE_LOOSE;
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case SURFACE_BOLLARD: return ADHESIVE_HARD;
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case SURFACE_GATE: return ADHESIVE_HARD;
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default: return ADHESIVE_ROAD;
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2019-05-15 14:52:37 +00:00
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}
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}
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2019-05-18 10:39:39 +00:00
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float
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CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
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{
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switch(surfaceType){
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2020-05-22 12:34:44 +00:00
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case SURFACE_DEFAULT:
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case SURFACE_TARMAC:
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case SURFACE_DIRTTRACK:
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case SURFACE_PAVEMENT:
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case SURFACE_SCAFFOLD:
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case SURFACE_WOOD:
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case SURFACE_WOOD_BOX:
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case SURFACE_WOOD_PLANK:
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case SURFACE_HEDGE:
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case SURFACE_LOOSE30:
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case SURFACE_BOLLARD:
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2019-05-18 10:39:39 +00:00
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return 1.0f - CWeather::WetRoads*0.25f;
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2020-05-22 12:34:44 +00:00
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case SURFACE_GRASS:
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case SURFACE_METAL6:
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case SURFACE_GLASS:
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case SURFACE_METAL_DOOR:
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case SURFACE_BILLBOARD:
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case SURFACE_STEEL:
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case SURFACE_METAL_POLE:
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case SURFACE_STREET_LIGHT:
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case SURFACE_METAL14:
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case SURFACE_METAL15:
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case SURFACE_METAL_FENCE:
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case SURFACE_FLESH:
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case SURFACE_TIRE:
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case SURFACE_HARD24:
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case SURFACE_STONE:
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case SURFACE_METAL27:
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case SURFACE_METAL28:
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case SURFACE_RUBBER29:
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case SURFACE_GATE:
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2019-05-18 10:39:39 +00:00
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return 1.0f - CWeather::WetRoads*0.4f;
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default:
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return 1.0f;
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}
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}
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float
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CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
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{
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return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
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}
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