2020-01-13 23:13:42 +00:00
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#include "common.h"
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#include "main.h"
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#include "patcher.h"
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#include "Camera.h"
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2020-03-05 09:44:42 +00:00
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#include "CarGen.h"
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2020-03-11 03:27:41 +00:00
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#include "Cranes.h"
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2020-01-13 23:13:42 +00:00
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#include "Clock.h"
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2020-01-27 22:16:38 +00:00
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#include "Date.h"
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2020-01-13 23:13:42 +00:00
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#include "FileMgr.h"
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#include "GameLogic.h"
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2020-03-05 09:44:42 +00:00
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#include "Gangs.h"
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2020-01-13 23:13:42 +00:00
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#include "Garages.h"
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#include "GenericGameStorage.h"
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2020-03-11 03:27:41 +00:00
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#include "Pad.h"
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2020-03-05 09:44:42 +00:00
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#include "PathFind.h"
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2020-01-13 23:13:42 +00:00
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#include "PCSave.h"
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2020-03-05 09:44:42 +00:00
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#include "Phones.h"
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#include "Pickups.h"
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2020-01-13 23:13:42 +00:00
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#include "PlayerPed.h"
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#include "Pools.h"
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2020-03-05 09:44:42 +00:00
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#include "Radar.h"
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#include "Restart.h"
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2020-01-13 23:13:42 +00:00
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#include "Script.h"
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2020-03-05 09:44:42 +00:00
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#include "Stats.h"
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2020-01-13 23:13:42 +00:00
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#include "Streaming.h"
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2020-03-11 03:27:41 +00:00
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#include "Weather.h"
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2020-01-13 23:13:42 +00:00
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#include "World.h"
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2020-03-05 09:44:42 +00:00
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#include "Zones.h"
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2020-01-13 23:13:42 +00:00
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2020-03-11 03:27:41 +00:00
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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2020-01-13 23:13:42 +00:00
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int &CheckSum = *(int*)0x8E2BE0;
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eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
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char SaveFileNameJustSaved[260];
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int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
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2020-01-31 08:12:36 +00:00
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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2020-03-05 09:44:42 +00:00
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//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
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2020-01-13 23:13:42 +00:00
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WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
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2020-03-05 09:44:42 +00:00
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bool
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GenericSave(int file)
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{
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2020-03-11 03:27:41 +00:00
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static const int NameBufferSize = 0x30;
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static const int MaxNameLength = 22;
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static const char *NameSuffix = "'...\0";
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2020-03-05 09:44:42 +00:00
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uint8 *buf;
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uint8 *tmpbuf;
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uint8 *postsize;
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uint32 size;
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uint32 reserved;
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2020-03-11 03:27:41 +00:00
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wchar *saveName;
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wchar suffix[6];
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wchar nameBuf[MaxNameLength] = { 0 };
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int nameLen;
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CPad *currPad;
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CheckSum = 0;
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buf = work_buff;
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saveName = TheText.Get(CStats::LastMissionPassedName);
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if (saveName[0] != '\0') {
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AsciiToUnicode(NameSuffix, suffix);
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TextCopy(nameBuf, saveName);
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nameLen = UnicodeStrlen(nameBuf);
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nameBuf[nameLen] = '\0';
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if (nameLen > MaxNameLength)
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TextCopy(nameBuf + MaxNameLength, suffix);
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}
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2020-03-05 09:44:42 +00:00
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2020-03-11 03:27:41 +00:00
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memcpy(buf, saveName, NameBufferSize);
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buf += NameBufferSize;
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GetLocalTime((LPSYSTEMTIME) buf);
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buf += sizeof(SYSTEMTIME);
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WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES);
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WriteSaveBuf(buf, CGame::currLevel);
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x);
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y);
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WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z);
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WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute);
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WriteSaveBuf(buf, CClock::ms_nLastClockTick);
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WriteSaveBuf(buf, CClock::ms_nGameClockHours);
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buf += 3;
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WriteSaveBuf(buf, CClock::ms_nGameClockMinutes); // TOOD: aligned WriteSaveBuf?
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buf += 3;
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currPad = CPad::GetPad(0);
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WriteSaveBuf(buf, currPad->Mode);
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buf += 2;
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WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds);
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WriteSaveBuf(buf, CTimer::ms_fTimeScale);
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WriteSaveBuf(buf, CTimer::ms_fTimeStep);
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WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped);
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WriteSaveBuf(buf, CTimer::m_FrameCounter);
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep;
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate;
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WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale;
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WriteSaveBuf(buf, CWeather::OldWeatherType);
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buf += 2;
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WriteSaveBuf(buf, CWeather::NewWeatherType);
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buf += 2;
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WriteSaveBuf(buf, CWeather::ForcedWeatherType);
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buf += 2;
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WriteSaveBuf(buf, CWeather::InterpolationValue);
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WriteSaveBuf(buf, CompileDateAndTime.m_nSecond);
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WriteSaveBuf(buf, CompileDateAndTime.m_nMinute);
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WriteSaveBuf(buf, CompileDateAndTime.m_nHour);
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WriteSaveBuf(buf, CompileDateAndTime.m_nDay);
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WriteSaveBuf(buf, CompileDateAndTime.m_nMonth);
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WriteSaveBuf(buf, CompileDateAndTime.m_nYear);
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WriteSaveBuf(buf, CWeather::WeatherTypeInList);
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WriteSaveBuf(buf, TheCamera.m_fCarZoomValueScript); // TODO: unconfirmed
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WriteSaveBuf(buf, TheCamera.m_fPedZoomValueScript); // TODO: unconfirmed
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size = 0;
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reserved = 0;
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
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CTheScripts::SaveAllScripts(buf, &size);
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
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return false;
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2020-03-05 09:44:42 +00:00
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for (int i = 1; i < 19; i++) {
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buf = work_buff;
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size = 0;
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reserved = 0;
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MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
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switch (i) {
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2020-03-11 03:27:41 +00:00
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case 1: CPools::SavePedPool(buf, &size); break;
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case 2: CGarages::Save(buf, &size); break;
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case 3: CPools::SaveVehiclePool(buf, &size); break;
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case 4: CPools::SaveObjectPool(buf, &size); break;
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2020-03-05 09:44:42 +00:00
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case 5: ThePaths.Save(buf, &size); break;
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2020-03-11 03:27:41 +00:00
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case 6: CCranes::Save(buf, &size); break;
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2020-03-05 09:44:42 +00:00
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case 7: CPickups::Save(buf, &size); break;
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case 8: gPhoneInfo.Save(buf, &size); break;
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case 9: CRestart::SaveAllRestartPoints(buf, &size); break;
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case 10: CRadar::SaveAllRadarBlips(buf, &size); break;
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case 11: CTheZones::SaveAllZones(buf, &size); break;
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case 12: CGangs::SaveAllGangData(buf, &size); break;
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case 13: CTheCarGenerators::SaveAllCarGenerators(buf, &size); break;
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case 14: break;
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case 15: break;
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case 16: break;
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case 17: break;
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case 18: break;
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case 19: break;
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}
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CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
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2020-03-11 03:27:41 +00:00
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
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2020-03-05 09:44:42 +00:00
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return false;
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}
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// TODO: padding
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return true;
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}
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2020-01-13 23:13:42 +00:00
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bool
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ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
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{
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file = CFileMgr::OpenFile(LoadFileName, "rb");
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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2020-01-31 08:12:36 +00:00
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CFileMgr::Read(file, (const char*)&size, sizeof(size));
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2020-01-13 23:13:42 +00:00
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if (CFileMgr::GetErrorReadWrite(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
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{
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
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if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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CloseFile(int32 file)
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{
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return CFileMgr::CloseFile(file) == 0;
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}
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void
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DoGameSpecificStuffAfterSucessLoad()
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{
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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CTheScripts::Process();
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2020-03-11 03:27:41 +00:00
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}
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2020-01-13 23:13:42 +00:00
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bool
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CheckSlotDataValid(int32 slot)
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{
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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if (CheckDataNotCorrupt(slot, LoadFileName)) {
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CStreaming::DeleteAllRwObjects();
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return true;
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}
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
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return false;
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}
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void
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MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
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{
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presize = buf;
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2020-01-31 08:12:36 +00:00
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buf += sizeof(uint32);
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2020-01-13 23:13:42 +00:00
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postsize = buf;
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}
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void
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CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
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{
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2020-01-31 08:12:36 +00:00
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memcpy(buf, &size, sizeof(size));
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2020-01-13 23:13:42 +00:00
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size = align4bytes(size);
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postbuf2 += size;
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postbuf = postbuf2;
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}
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void
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DoGameSpecificStuffBeforeSave()
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{
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CGameLogic::PassTime(360);
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CPlayerPed *ped = FindPlayerPed();
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ped->m_fCurrentStamina = ped->m_fMaxStamina;
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CGame::TidyUpMemory(true, false);
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}
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void
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MakeValidSaveName(int32 slot)
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{
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ValidSaveName[0] = '\0';
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sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
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strncat(ValidSaveName, ".b", 5);
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}
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wchar *
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GetSavedGameDateAndTime(int32 slot)
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{
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return SlotSaveDate[slot];
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}
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wchar *
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GetNameOfSavedGame(int32 slot)
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{
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return SlotFileName[slot];
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}
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bool
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CheckDataNotCorrupt(int32 slot, char *name)
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{
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char filename[100];
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int32 blocknum = 0;
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eLevelName level = LEVEL_NONE;
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CheckSum = 0;
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2020-01-31 12:33:46 +00:00
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uint32 bytes_processed = 0;
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2020-01-13 23:13:42 +00:00
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sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
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int file = CFileMgr::OpenFile(filename, "rb");
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if (file == 0)
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return false;
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strcpy(name, filename);
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2020-01-31 12:33:46 +00:00
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while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) {
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2020-01-13 23:13:42 +00:00
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int32 blocksize;
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2020-01-31 08:12:36 +00:00
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if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
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2020-01-13 23:13:42 +00:00
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CloseFile(file);
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return false;
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}
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if (blocksize > align4bytes(sizeof(work_buff)))
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2020-01-31 08:12:36 +00:00
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blocksize = sizeof(work_buff) - sizeof(uint32);
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2020-01-13 23:13:42 +00:00
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if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
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CloseFile(file);
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return false;
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}
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CheckSum += ((uint8*)&blocksize)[0];
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CheckSum += ((uint8*)&blocksize)[1];
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CheckSum += ((uint8*)&blocksize)[2];
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CheckSum += ((uint8*)&blocksize)[3];
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uint8 *_work_buf = work_buff;
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for (int i = 0; i < align4bytes(blocksize); i++) {
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CheckSum += *_work_buf++;
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2020-01-31 12:33:46 +00:00
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|
bytes_processed++;
|
2020-01-13 23:13:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (blocknum == 0)
|
2020-01-31 08:12:36 +00:00
|
|
|
memcpy(&level, work_buff+4, sizeof(level));
|
2020-01-13 23:13:42 +00:00
|
|
|
blocknum++;
|
|
|
|
}
|
|
|
|
int32 _checkSum;
|
2020-01-31 08:12:36 +00:00
|
|
|
if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
|
2020-01-13 23:13:42 +00:00
|
|
|
if (CloseFile(file)) {
|
|
|
|
if (CheckSum == _checkSum) {
|
|
|
|
m_LevelToLoad = level;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CloseFile(file);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
RestoreForStartLoad()
|
|
|
|
{
|
|
|
|
uint8 buf[999];
|
|
|
|
|
|
|
|
int file = CFileMgr::OpenFile(LoadFileName, "rb");
|
|
|
|
if (file == 0) {
|
|
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
|
|
|
|
return false;
|
|
|
|
}
|
2020-01-31 08:12:36 +00:00
|
|
|
ReadDataFromFile(file, buf, sizeof(buf));
|
2020-01-13 23:13:42 +00:00
|
|
|
if (CFileMgr::GetErrorReadWrite(file)) {
|
|
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
|
|
|
|
if (!CloseFile(file))
|
|
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
|
|
return false;
|
|
|
|
} else {
|
2020-01-31 08:12:36 +00:00
|
|
|
uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
|
|
|
|
ReadDataFromBufferPointer(_buf, CGame::currLevel);
|
|
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().x);
|
|
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().y);
|
|
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetPosition().z);
|
|
|
|
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
2020-01-13 23:13:42 +00:00
|
|
|
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
|
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
|
|
CStreaming::RequestBigBuildings(CGame::currLevel);
|
|
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
|
|
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
|
|
|
CGame::TidyUpMemory(true, false);
|
|
|
|
|
|
|
|
if (CloseFile(file)) {
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
align4bytes(int32 size)
|
|
|
|
{
|
|
|
|
return (size + 3) & 0xFFFFFFFC;
|
|
|
|
}
|
|
|
|
|
|
|
|
STARTPATCHES
|
|
|
|
//InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
|
|
|
|
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
|
|
|
|
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
|
|
|
|
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
|
|
|
|
InjectHook(0x591A00, CloseFile, PATCH_JUMP);
|
|
|
|
InjectHook(0x591A20, DoGameSpecificStuffAfterSucessLoad, PATCH_JUMP);
|
|
|
|
InjectHook(0x591A40, CheckSlotDataValid, PATCH_JUMP);
|
|
|
|
InjectHook(0x591A80, MakeSpaceForSizeInBufferPointer, PATCH_JUMP);
|
|
|
|
InjectHook(0x591AA0, CopySizeAndPreparePointer, PATCH_JUMP);
|
|
|
|
InjectHook(0x591AE0, DoGameSpecificStuffBeforeSave, PATCH_JUMP);
|
|
|
|
InjectHook(0x591B10, MakeValidSaveName, PATCH_JUMP);
|
|
|
|
InjectHook(0x591B50, GetSavedGameDateAndTime, PATCH_JUMP);
|
|
|
|
InjectHook(0x591B60, GetNameOfSavedGame, PATCH_JUMP);
|
|
|
|
InjectHook(0x591B70, CheckDataNotCorrupt, PATCH_JUMP);
|
|
|
|
InjectHook(0x591D60, RestoreForStartLoad, PATCH_JUMP);
|
|
|
|
InjectHook(0x591E80, align4bytes, PATCH_JUMP);
|
|
|
|
ENDPATCHES
|