2019-07-09 16:50:35 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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2019-07-31 15:54:18 +00:00
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WRAPPER
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int8 CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559140);
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}
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WRAPPER
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CVector *CExplosion::GetExplosionPosition(uint8 id)
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{
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EAXJMP(0x5591A0);
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}
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WRAPPER
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uint8 CExplosion::GetExplosionType(uint8 id)
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{
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EAXJMP(0x559180);
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}
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WRAPPER
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void CExplosion::ResetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559160);
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}
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