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re3/src/render/VisibilityPlugins.cpp

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#include "common.h"
#include "patcher.h"
#include "templates.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
#include "Renderer.h"
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#include "Camera.h"
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#include "VisibilityPlugins.h"
#define FADE_DISTANCE 20.0f
/*
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
*/
CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaEntityList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
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RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
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RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
float &CVisibilityPlugins::ms_vehicleLod1Dist = *(float*)0x885B30;
float &CVisibilityPlugins::ms_vehicleFadeDist = *(float*)0x8E28B4;
float &CVisibilityPlugins::ms_bigVehicleLod0Dist = *(float*)0x8E2A84;
float &CVisibilityPlugins::ms_bigVehicleLod1Dist = *(float*)0x8E2A8C;
float &CVisibilityPlugins::ms_pedLod0Dist = *(float*)0x8F2BD4;
float &CVisibilityPlugins::ms_pedLod1Dist = *(float*)0x8F2BD8;
float &CVisibilityPlugins::ms_pedFadeDist = *(float*)0x8E2C34;
void
CVisibilityPlugins::Initialise(void)
{
m_alphaList.Init(20);
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
m_alphaEntityList.Init(350); // TODO: set back to 150 when things are fixed
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
}
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void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
m_alphaEntityList.Shutdown();
}
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void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
}
bool
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
{
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
bool ret = !!m_alphaEntityList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaEntityList.Count());
return ret;
}
void
CVisibilityPlugins::InitAlphaAtomicList(void)
{
m_alphaList.Clear();
}
bool
CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
{
AlphaObjectInfo item;
item.atomic = a;
item.sort = dist;
bool ret = !!m_alphaList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaList.Count());
return ret;
}
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void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
ms_pCamera = camera;
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED)
ms_cullCompsDist = 1000000.0f;
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier);
ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier);
ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier);
ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier);
ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier);
}
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RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
material->color.alpha = (uint8)(uint32)data;
return material;
}
RpMaterial*
SetTextureCB(RpMaterial *material, void *data)
{
RpMaterialSetTexture(material, (RwTexture*)data);
return material;
}
void
CVisibilityPlugins::RenderAlphaAtomics(void)
{
CLink<AlphaObjectInfo> *node;
for(node = m_alphaList.tail.prev;
node != &m_alphaList.head;
node = node->prev)
AtomicDefaultRenderCallBack(node->item.atomic);
}
void
CVisibilityPlugins::RenderFadingEntities(void)
{
CLink<AlphaObjectInfo> *node;
CSimpleModelInfo *mi;
for(node = m_alphaEntityList.tail.prev;
node != &m_alphaEntityList.head;
node = node->prev){
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
e->bImBeingRendered = true;
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
e->bImBeingRendered = false;
}else
CRenderer::RenderOneNonRoad(e);
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
}
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
RpAtomic *lodatm;
RwMatrix *m;
RwV3d view;
float len;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
lodatm = mi->GetAtomicFromDistance(len);
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
{
RwMatrix *m;
RwV3d view;
float len;
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
{
RpGeometry *geo;
uint32 flags;
geo = RpAtomicGetGeometry(atomic);
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
RpAtomic *lodatm;
float fadefactor;
uint8 alpha;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
AtomicDefaultRenderCallBack(atomic);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, 0);
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
}
}
return atomic;
}
// TODO: this is part of a struct
static RwTexture *&playerskin = *(RwTexture**)0x941428;
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(playerskin)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, playerskin);
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist < ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
float
CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
{
RwMatrix *m;
RwV3d dist;
m = RwFrameGetLTM(frame);
RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn);
return RwV3dDotProduct(&dist, &dist);
}
float
CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags)
{
RwV3d dist;
float dot, dotdoor;
// Vehicle forward is the y axis (RwMatrix.up)
// Vehicle right is the x axis (RwMatrix.right)
RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn);
// forward/backward facing
if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR))
dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
// left/right facing
else if(flags & (ATOMIC_FLAG_LEFT & ATOMIC_FLAG_RIGHT))
dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat));
else
dot = 0.0f;
if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR))
dot = -dot;
if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){
if(flags & ATOMIC_FLAG_REARDOOR)
dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else if(flags & ATOMIC_FLAG_FRONTDOOR)
dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else
dotdoor = 0.0f;
if(dot < 0.0f && dotdoor < 0.0f)
dot += dotdoor;
if(dot > 0.0f && dotdoor > 0.0f)
dot += dotdoor;
}
return dot;
}
/* These are all unused */
bool
CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
{
return true;
}
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
// TODO, but unused
return true;
}
bool
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
{
// TODO, but unused
return true;
}
bool
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
{
// TODO, but unused
return true;
}
//
// RW Plugins
//
enum
{
ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00),
ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01),
ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02),
};
bool
CVisibilityPlugins::PluginAttach(void)
{
ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt),
ID_VISIBILITYATOMIC,
AtomicConstructor, AtomicDestructor, AtomicCopyConstructor);
ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt),
ID_VISIBILITYFRAME,
FrameConstructor, FrameDestructor, FrameCopyConstructor);
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
//
// Atomic
//
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
ATOMICEXT(object)->modelInfo = nil;
return object;
}
void*
CVisibilityPlugins::AtomicDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32)
{
*ATOMICEXT(dst) = *ATOMICEXT(src);
return dst;
}
void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
AtomicExt *ext = ATOMICEXT(atomic);
ext->modelInfo = modelInfo;
switch(modelInfo->m_type)
case MITYPE_SIMPLE:
case MITYPE_TIME:
if(modelInfo->m_normalCull)
SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->modelInfo;
}
void
CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags |= f;
}
void
CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags &= ~f;
}
int
CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->flags;
}
// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
cb = AtomicDefaultRenderCallBack; // not necessary
RpAtomicSetRenderCallBack(atomic, cb);
}
//
// Frame
//
void*
CVisibilityPlugins::FrameConstructor(void *object, int32, int32)
{
FRAMEEXT(object)->id = 0;
return object;
}
void*
CVisibilityPlugins::FrameDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32)
{
*FRAMEEXT(dst) = *FRAMEEXT(src);
return dst;
}
void
CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, int32 id)
{
FRAMEEXT(frame)->id = id;
}
int32
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
}
//
// Clump
//
void*
CVisibilityPlugins::ClumpConstructor(void *object, int32, int32)
{
ClumpExt *ext = CLUMPEXT(object);
ext->visibilityCB = DefaultVisibilityCB;
ext->alpha = 0xFF;
return object;
}
void*
CVisibilityPlugins::ClumpDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32)
{
CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB;
return dst;
}
void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{
CVehicleModelInfo *vmi;
SetFrameHierarchyId(RpClumpGetFrame(clump), (int32)modelInfo);
// Unused
switch(modelInfo->m_type){
// ignore MLO
case MITYPE_VEHICLE:
vmi = (CVehicleModelInfo*)modelInfo;
if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN ||
vmi->m_vehicleType == VEHICLE_TYPE_HELI ||
vmi->m_vehicleType == VEHICLE_TYPE_PLANE)
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle;
else
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB;
break;
}
}
void
CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha)
{
CLUMPEXT(clump)->alpha = alpha;
}
int
CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
{
return CLUMPEXT(clump)->alpha;
}
STARTPATCHES
InjectHook(0x527E50, CVisibilityPlugins::Initialise, PATCH_JUMP);
2019-06-13 10:25:55 +00:00
InjectHook(0x527EA0, CVisibilityPlugins::Shutdown, PATCH_JUMP);
2019-05-15 14:52:37 +00:00
InjectHook(0x528F90, CVisibilityPlugins::InitAlphaEntityList, PATCH_JUMP);
InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
2019-05-31 09:44:43 +00:00
InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
2019-05-15 14:52:37 +00:00
InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);
InjectHook(0x527F70, CVisibilityPlugins::RenderWheelAtomicCB, PATCH_JUMP);
InjectHook(0x528000, CVisibilityPlugins::RenderObjNormalAtomic, PATCH_JUMP);
InjectHook(0x5280B0, CVisibilityPlugins::RenderAlphaAtomic, PATCH_JUMP);
InjectHook(0x528100, CVisibilityPlugins::RenderFadingAtomic, PATCH_JUMP);
InjectHook(0x5283E0, CVisibilityPlugins::RenderVehicleHiDetailCB, PATCH_JUMP);
InjectHook(0x5284B0, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB, PATCH_JUMP);
InjectHook(0x5288A0, CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528A10, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528AD0, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat, PATCH_JUMP);
InjectHook(0x5287F0, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528940, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle, PATCH_JUMP);
InjectHook(0x528240, CVisibilityPlugins::RenderVehicleReallyLowDetailCB, PATCH_JUMP);
InjectHook(0x5287B0, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle, PATCH_JUMP);
InjectHook(0x5285D0, CVisibilityPlugins::RenderTrainHiDetailCB, PATCH_JUMP);
InjectHook(0x5286A0, CVisibilityPlugins::RenderTrainHiDetailAlphaCB, PATCH_JUMP);
InjectHook(0x528BC0, CVisibilityPlugins::RenderPedHiDetailCB, PATCH_JUMP);
InjectHook(0x528B60, CVisibilityPlugins::RenderPedLowDetailCB, PATCH_JUMP);
InjectHook(0x527DC0, CVisibilityPlugins::PluginAttach, PATCH_JUMP);
InjectHook(0x527EC0, CVisibilityPlugins::SetAtomicModelInfo, PATCH_JUMP);
InjectHook(0x527F00, CVisibilityPlugins::GetAtomicModelInfo, PATCH_JUMP);
InjectHook(0x527F10, CVisibilityPlugins::SetAtomicFlag, PATCH_JUMP);
InjectHook(0x527F30, CVisibilityPlugins::ClearAtomicFlag, PATCH_JUMP);
InjectHook(0x527F50, CVisibilityPlugins::GetAtomicId, PATCH_JUMP);
InjectHook(0x528C20, CVisibilityPlugins::SetAtomicRenderCallback, PATCH_JUMP);
InjectHook(0x528D60, CVisibilityPlugins::SetFrameHierarchyId, PATCH_JUMP);
InjectHook(0x528D80, CVisibilityPlugins::GetFrameHierarchyId, PATCH_JUMP);
InjectHook(0x528ED0, CVisibilityPlugins::SetClumpModelInfo, PATCH_JUMP);
InjectHook(0x528F50, CVisibilityPlugins::SetClumpAlpha, PATCH_JUMP);
InjectHook(0x528F70, CVisibilityPlugins::GetClumpAlpha, PATCH_JUMP);
InjectHook(0x529120, CVisibilityPlugins::GetDistanceSquaredFromCamera, PATCH_JUMP);
InjectHook(0x5282A0, CVisibilityPlugins::GetDotProductWithCameraVector, PATCH_JUMP);
ENDPATCHES