2019-05-15 14:52:37 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
class CVector2D
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float x, y;
|
|
|
|
CVector2D(void) {}
|
|
|
|
CVector2D(float x, float y) : x(x), y(y) {}
|
|
|
|
CVector2D(const CVector &v) : x(v.x), y(v.y) {}
|
|
|
|
float Magnitude(void) const { return sqrt(x*x + y*y); }
|
|
|
|
float MagnitudeSqr(void) const { return x*x + y*y; }
|
|
|
|
|
|
|
|
void Normalise(void){
|
|
|
|
float sq = MagnitudeSqr();
|
|
|
|
if(sq > 0.0f){
|
|
|
|
float invsqrt = 1.0f/sqrt(sq);
|
|
|
|
x *= invsqrt;
|
|
|
|
y *= invsqrt;
|
|
|
|
}else
|
|
|
|
x = 0.0f;
|
|
|
|
}
|
|
|
|
CVector2D operator-(const CVector2D &rhs) const {
|
|
|
|
return CVector2D(x-rhs.x, y-rhs.y);
|
|
|
|
}
|
|
|
|
CVector2D operator+(const CVector2D &rhs) const {
|
|
|
|
return CVector2D(x+rhs.x, y+rhs.y);
|
|
|
|
}
|
|
|
|
CVector2D operator*(float t) const {
|
|
|
|
return CVector2D(x*t, y*t);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2019-06-19 12:06:13 +00:00
|
|
|
inline float
|
|
|
|
DotProduct2D(const CVector2D &v1, const CVector2D &v2)
|
|
|
|
{
|
|
|
|
return v1.x*v2.x + v1.y*v2.y;
|
|
|
|
}
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
inline float
|
|
|
|
CrossProduct2D(const CVector2D &v1, const CVector2D &v2)
|
|
|
|
{
|
|
|
|
return v1.x*v2.y - v1.y*v2.x;
|
|
|
|
}
|