2020-04-15 12:05:24 +00:00
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#pragma once
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#define rpATOMIC rw::Atomic::ID
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#define rpCLUMP rw::Clump::ID
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/*
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***********************************************
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*
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* RpMaterial
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*
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***********************************************
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*/
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//struct RpMaterial;
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typedef rw::Material RpMaterial;
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typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
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RpMaterial *RpMaterialCreate(void);
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RwBool RpMaterialDestroy(RpMaterial *material);
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RpMaterial *RpMaterialClone(RpMaterial *material);
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RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture);
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RpMaterial *RpMaterialAddRef(RpMaterial *material);
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RwTexture *RpMaterialGetTexture(const RpMaterial *material);
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RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color);
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const RwRGBA *RpMaterialGetColor(const RpMaterial *material);
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RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
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const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material);
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RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
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RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
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RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
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RwBool RpMaterialValidatePlugins(const RpMaterial *material);
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RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
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RpMaterial *RpMaterialStreamRead(RwStream *stream);
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const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
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//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
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/*
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***********************************************
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*
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* RpLight
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*
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***********************************************
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*/
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//struct RpLight;
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typedef rw::Light RpLight;
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enum RpLightType
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{
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rpNALIGHTTYPE = 0,
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rpLIGHTDIRECTIONAL,
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rpLIGHTAMBIENT,
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rpLIGHTPOINT = 0x80,
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rpLIGHTSPOT,
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rpLIGHTSPOTSOFT,
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};
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enum RpLightFlag
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{
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rpLIGHTLIGHTATOMICS = 0x01,
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rpLIGHTLIGHTWORLD = 0x02,
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};
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typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data);
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RwReal RpLightGetRadius(const RpLight *light);
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const RwRGBAReal *RpLightGetColor(const RpLight *light);
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RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame);
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RwFrame *RpLightGetFrame(const RpLight *light);
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RpLightType RpLightGetType(const RpLight *light);
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RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags);
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RwUInt32 RpLightGetFlags(const RpLight *light);
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RpLight *RpLightCreate(RwInt32 type);
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RwBool RpLightDestroy(RpLight *light);
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RpLight *RpLightSetRadius(RpLight *light, RwReal radius);
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RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color);
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RwReal RpLightGetConeAngle(const RpLight *light);
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RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
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RwUInt32 RpLightStreamGetSize(const RpLight *light);
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RpLight *RpLightStreamRead(RwStream *stream);
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const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
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//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
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RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
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RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
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RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
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RwBool RpLightValidatePlugins(const RpLight * light);
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/*
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***********************************************
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*
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* RpGeometry
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*
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***********************************************
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*/
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typedef rw::Triangle RpTriangle;
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//struct RpGeometry;
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typedef rw::Geometry RpGeometry;
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//struct RpMorphTarget;
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typedef rw::MorphTarget RpMorphTarget;
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enum RpGeometryFlag
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{
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rpGEOMETRYTRISTRIP = rw::Geometry::TRISTRIP,
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rpGEOMETRYPOSITIONS = rw::Geometry::POSITIONS,
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rpGEOMETRYTEXTURED = rw::Geometry::TEXTURED,
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rpGEOMETRYPRELIT = rw::Geometry::PRELIT,
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rpGEOMETRYNORMALS = rw::Geometry::NORMALS,
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rpGEOMETRYLIGHT = rw::Geometry::LIGHT,
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rpGEOMETRYMODULATEMATERIALCOLOR = rw::Geometry::MODULATE,
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rpGEOMETRYTEXTURED2 = rw::Geometry::TEXTURED2,
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rpGEOMETRYNATIVE = rw::Geometry::NATIVE,
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rpGEOMETRYNATIVEINSTANCE = rw::Geometry::NATIVEINSTANCE,
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rpGEOMETRYFLAGSMASK = 0x000000FF,
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rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000,
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};
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enum RpGeometryLockMode
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{
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2020-04-16 08:26:16 +00:00
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rpGEOMETRYLOCKPOLYGONS = rw::Geometry::LOCKPOLYGONS,
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rpGEOMETRYLOCKVERTICES = rw::Geometry::LOCKVERTICES,
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rpGEOMETRYLOCKNORMALS = rw::Geometry::LOCKNORMALS,
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rpGEOMETRYLOCKPRELIGHT = rw::Geometry::LOCKPRELIGHT,
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rpGEOMETRYLOCKTEXCOORDS = rw::Geometry::LOCKTEXCOORDS,
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rpGEOMETRYLOCKTEXCOORDS1 = rw::Geometry::LOCKTEXCOORDS1,
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rpGEOMETRYLOCKTEXCOORDS2 = rw::Geometry::LOCKTEXCOORDS2,
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rpGEOMETRYLOCKTEXCOORDS3 = rw::Geometry::LOCKTEXCOORDS3,
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rpGEOMETRYLOCKTEXCOORDS4 = rw::Geometry::LOCKTEXCOORDS4,
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rpGEOMETRYLOCKTEXCOORDS5 = rw::Geometry::LOCKTEXCOORDS5,
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rpGEOMETRYLOCKTEXCOORDS6 = rw::Geometry::LOCKTEXCOORDS6,
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rpGEOMETRYLOCKTEXCOORDS7 = rw::Geometry::LOCKTEXCOORDS7,
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rpGEOMETRYLOCKTEXCOORDS8 = rw::Geometry::LOCKTEXCOORDS8,
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rpGEOMETRYLOCKTEXCOORDSALL = rw::Geometry::LOCKTEXCOORDSALL,
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rpGEOMETRYLOCKALL = rw::Geometry::LOCKALL
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2020-04-15 12:05:24 +00:00
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};
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RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format);
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RwBool RpGeometryDestroy(RpGeometry *geometry);
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RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
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RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode);
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RpGeometry *RpGeometryUnlock(RpGeometry *geometry);
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RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
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RpGeometry *RpGeometryCreateSpace(RwReal radius);
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RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere);
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RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget);
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const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere);
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RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
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RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
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RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
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RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
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RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget);
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RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry);
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RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex);
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RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry);
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RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry);
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RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget);
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RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget);
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RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry);
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RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry);
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RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum);
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const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3);
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RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material);
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const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
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RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
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RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
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RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData);
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//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
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RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
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RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
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RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
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RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
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RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
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const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
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RpGeometry *RpGeometryStreamRead(RwStream *stream);
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//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
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RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry);
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RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags);
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const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
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RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
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/*
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***********************************************
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*
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* RpAtomic and RpClump
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*
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***********************************************
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*/
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//struct RpAtomic;
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typedef rw::Atomic RpAtomic;
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enum RpAtomicFlag
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{
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rpATOMICCOLLISIONTEST = 0x01,
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rpATOMICRENDER = 0x04,
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};
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enum RpAtomicSetGeomFlag
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{
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rpATOMICSAMEBOUNDINGSPHERE = 0x01,
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};
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typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data);
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typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic);
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//struct RpClump;
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typedef rw::Clump RpClump;
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struct RpClumpChunkInfo
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{
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RwInt32 numAtomics;
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RwInt32 numLights;
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RwInt32 numCameras;
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};
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typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data);
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RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic);
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//void _rpAtomicResyncInterpolatedSphere(RpAtomic * atomic);
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//const RwSphere *RpAtomicGetWorldBoundingSphere(RpAtomic * atomic);
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RwFrame *RpClumpGetFrame(const RpClump * clump);
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RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame);
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RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData);
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RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
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RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
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RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
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RpClump *RpClumpRender(RpClump * clump);
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RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic);
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RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic);
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RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
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RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
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RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
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RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
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RwBool RpClumpDestroy(RpClump * clump);
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RpClump *RpClumpCreate(void);
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RpClump *RpClumpClone(RpClump * clump);
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RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
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RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
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RwInt32 RpClumpGetNumAtomics(RpClump * clump);
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RwInt32 RpClumpGetNumLights(RpClump * clump);
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RwInt32 RpClumpGetNumCameras(RpClump * clump);
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RwUInt32 RpClumpStreamGetSize(RpClump * clump);
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RpClump *RpClumpStreamRead(RwStream * stream);
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RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
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RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
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RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
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RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
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RwBool RpClumpValidatePlugins(const RpClump * clump);
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RpAtomic *RpAtomicCreate(void);
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RwBool RpAtomicDestroy(RpAtomic * atomic);
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RpAtomic *RpAtomicClone(RpAtomic * atomic);
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RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame);
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RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags);
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RwFrame *RpAtomicGetFrame(const RpAtomic * atomic);
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RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags);
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RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic);
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RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic);
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RpAtomic *RpAtomicRender(RpAtomic * atomic);
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RpClump *RpAtomicGetClump(const RpAtomic * atomic);
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//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
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RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic);
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void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback);
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RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic);
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RwBool RpAtomicInstance(RpAtomic *atomic);
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RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
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RpAtomic *RpAtomicStreamRead(RwStream * stream);
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RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
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RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
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RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
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RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
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RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
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RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
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//RwInt32 RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator);
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//RwInt32 RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator);
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//RwReal RpInterpolatorGetValue(const RpInterpolator * interpolator);
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//RwReal RpInterpolatorGetScale(const RpInterpolator * interpolator);
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//RpInterpolator *RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
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//RpInterpolator *RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
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//RpInterpolator *RpInterpolatorSetValue(RpInterpolator * interpolator, RwReal value, RpAtomic *atomic);
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//RpInterpolator *RpInterpolatorSetScale(RpInterpolator * interpolator, RwReal scale, RpAtomic *atomic);
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RpClump *RpLightGetClump(const RpLight *light);
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RpClump *RwCameraGetClump(const RwCamera *camera);
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/*
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***********************************************
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*
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* RpWorld
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*
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***********************************************
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*/
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//struct RpWorld;
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typedef rw::World RpWorld;
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RwBool RpWorldDestroy(RpWorld * world);
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RpWorld *RpWorldCreate(RwBBox * boundingBox);
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RwBool RpWorldPluginAttach(void);
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RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera);
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RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera);
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RpWorld *RwCameraGetWorld(const RwCamera *camera);
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RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
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RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
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RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
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RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
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RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
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RpWorld *RpClumpGetWorld(const RpClump *clump);
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RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light);
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RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light);
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RpWorld *RpLightGetWorld(const RpLight *light);
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RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
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RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
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//RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera, RpWorldSectorCallBack callBack, void *pData);
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//RpLight *RpLightForAllWorldSectors(RpLight *light, RpWorldSectorCallBack callback, void *data);
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//RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic, RpWorldSectorCallBack callback, void *data);
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//RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
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//RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
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//RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector, RpLightCallBack callback, void *data);
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