re3/src/render/WaterCannon.cpp

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#include "common.h"
#include "patcher.h"
#include "WaterCannon.h"
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CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
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WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
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WRAPPER void CWaterCannon::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
WRAPPER void CWaterCannon::Render(void) { EAXJMP(0x522550); }