2020-01-03 16:48:13 +00:00
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#pragma once
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2020-04-14 22:06:32 +00:00
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2020-04-19 16:34:08 +00:00
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#include "WeaponType.h"
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2020-04-14 22:06:32 +00:00
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class CEntity;
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2020-01-03 16:48:13 +00:00
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class CBulletInfo
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{
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2020-04-15 21:00:04 +00:00
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eWeaponType m_eWeaponType;
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CEntity* m_pSource;
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float m_fTimer; // big mistake
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bool m_bInUse;
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CVector m_vecPosition;
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CVector m_vecSpeed;
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int16 m_nDamage;
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2020-01-03 16:48:13 +00:00
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public:
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2020-04-15 21:00:04 +00:00
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enum {
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NUM_BULLETS = 100
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};
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2020-04-14 22:06:32 +00:00
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static void Initialise(void);
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static void Shutdown(void);
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2020-04-15 21:00:04 +00:00
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static bool AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosition, CVector vecSpeed);
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2020-04-14 22:06:32 +00:00
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static void Update(void);
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2020-01-03 16:48:13 +00:00
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static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2);
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};
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