re3/src/render/Shadows.h

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2019-05-29 00:52:30 +00:00
#pragma once
struct RwTexture;
class CShadows
{
public:
static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
};