2019-05-21 07:38:51 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
class CSprite2d
|
|
|
|
{
|
|
|
|
static float &RecipNearClip;
|
|
|
|
static int32 &mCurrentBank;
|
|
|
|
static RwTexture **mpBankTextures; //[10];
|
|
|
|
static int32 *mCurrentSprite; //[10];
|
|
|
|
static int32 *mBankStart; //[10];
|
|
|
|
static RwIm2DVertex *maBankVertices; //[500];
|
2019-05-22 18:28:53 +00:00
|
|
|
static RwIm2DVertex *maVertices; //[4];
|
|
|
|
public:
|
|
|
|
RwTexture *m_pTexture;
|
2019-05-21 07:38:51 +00:00
|
|
|
|
|
|
|
static void SetRecipNearClip(void);
|
|
|
|
static void InitPerFrame(void);
|
|
|
|
static int32 GetBank(int32 n, RwTexture *tex);
|
|
|
|
static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
|
|
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
|
|
static void DrawBank(int32 bank);
|
|
|
|
|
|
|
|
CSprite2d(void) : m_pTexture(nil) {};
|
|
|
|
~CSprite2d(void) { Delete(); };
|
|
|
|
void Delete(void);
|
|
|
|
void SetRenderState(void);
|
2019-06-01 21:17:39 +00:00
|
|
|
void SetTexture(const char *name);
|
|
|
|
void SetTexture(const char *name, const char *mask);
|
2019-05-21 07:38:51 +00:00
|
|
|
void SetAddressing(RwTextureAddressMode addr);
|
|
|
|
void Draw(float x, float y, float w, float h, const CRGBA &col);
|
|
|
|
void Draw(const CRect &rect, const CRGBA &col);
|
|
|
|
void Draw(const CRect &rect, const CRGBA &col,
|
|
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
|
|
void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
|
|
void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
|
|
|
|
|
|
|
|
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
|
|
|
|
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
|
|
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
|
|
static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
|
|
|
|
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
|
|
static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
|
|
|
|
static void SetMaskVertices(int n, float *positions);
|
|
|
|
static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
|
|
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
|
|
|
|
|
|
static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
|
|
static void DrawRect(const CRect &r, const CRGBA &col);
|
|
|
|
static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
2019-06-20 19:34:39 +00:00
|
|
|
|
|
|
|
static RwIm2DVertex* GetVertices() { return maVertices; };
|
2019-05-21 07:38:51 +00:00
|
|
|
};
|