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re3/sdk/dx8sdk/Include/d3dxerr.h

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//----------------------------------------------------------------------
//
// d3dxerr.h -- 0xC code definitions for the D3DX API
//
// Copyright (c) Microsoft Corp. All rights reserved.
//
//----------------------------------------------------------------------
#ifndef __D3DXERR_H__
#define __D3DXERR_H__
//
//
// Values are 32 bit values layed out as follows:
//
// 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
// 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
// +---+-+-+-----------------------+-------------------------------+
// |Sev|C|R| Facility | Code |
// +---+-+-+-----------------------+-------------------------------+
//
// where
//
// Sev - is the severity code
//
// 00 - Success
// 01 - Informational
// 10 - Warning
// 11 - Error
//
// C - is the Customer code flag
//
// R - is a reserved bit
//
// Facility - is the facility code
//
// Code - is the facility's status code
//
//
// Define the facility codes
//
#define FACILITY_D3DX 0x877
//
// MessageId: D3DXERR_NOMEMORY
//
// MessageText:
//
// Out of memory.
//
#define D3DXERR_NOMEMORY ((HRESULT)0xC8770BB8L)
//
// MessageId: D3DXERR_NULLPOINTER
//
// MessageText:
//
// A NULL pointer was passed as a parameter.
//
#define D3DXERR_NULLPOINTER ((HRESULT)0xC8770BB9L)
//
// MessageId: D3DXERR_INVALIDD3DXDEVICEINDEX
//
// MessageText:
//
// The Device Index passed in is invalid.
//
#define D3DXERR_INVALIDD3DXDEVICEINDEX ((HRESULT)0xC8770BBAL)
//
// MessageId: D3DXERR_NODIRECTDRAWAVAILABLE
//
// MessageText:
//
// DirectDraw has not been created.
//
#define D3DXERR_NODIRECTDRAWAVAILABLE ((HRESULT)0xC8770BBBL)
//
// MessageId: D3DXERR_NODIRECT3DAVAILABLE
//
// MessageText:
//
// Direct3D has not been created.
//
#define D3DXERR_NODIRECT3DAVAILABLE ((HRESULT)0xC8770BBCL)
//
// MessageId: D3DXERR_NODIRECT3DDEVICEAVAILABLE
//
// MessageText:
//
// Direct3D device has not been created.
//
#define D3DXERR_NODIRECT3DDEVICEAVAILABLE ((HRESULT)0xC8770BBDL)
//
// MessageId: D3DXERR_NOPRIMARYAVAILABLE
//
// MessageText:
//
// Primary surface has not been created.
//
#define D3DXERR_NOPRIMARYAVAILABLE ((HRESULT)0xC8770BBEL)
//
// MessageId: D3DXERR_NOZBUFFERAVAILABLE
//
// MessageText:
//
// Z buffer has not been created.
//
#define D3DXERR_NOZBUFFERAVAILABLE ((HRESULT)0xC8770BBFL)
//
// MessageId: D3DXERR_NOBACKBUFFERAVAILABLE
//
// MessageText:
//
// Backbuffer has not been created.
//
#define D3DXERR_NOBACKBUFFERAVAILABLE ((HRESULT)0xC8770BC0L)
//
// MessageId: D3DXERR_COULDNTUPDATECAPS
//
// MessageText:
//
// Failed to update caps database after changing display mode.
//
#define D3DXERR_COULDNTUPDATECAPS ((HRESULT)0xC8770BC1L)
//
// MessageId: D3DXERR_NOZBUFFER
//
// MessageText:
//
// Could not create Z buffer.
//
#define D3DXERR_NOZBUFFER ((HRESULT)0xC8770BC2L)
//
// MessageId: D3DXERR_INVALIDMODE
//
// MessageText:
//
// Display mode is not valid.
//
#define D3DXERR_INVALIDMODE ((HRESULT)0xC8770BC3L)
//
// MessageId: D3DXERR_INVALIDPARAMETER
//
// MessageText:
//
// One or more of the parameters passed is invalid.
//
#define D3DXERR_INVALIDPARAMETER ((HRESULT)0xC8770BC4L)
//
// MessageId: D3DXERR_INITFAILED
//
// MessageText:
//
// D3DX failed to initialize itself.
//
#define D3DXERR_INITFAILED ((HRESULT)0xC8770BC5L)
//
// MessageId: D3DXERR_STARTUPFAILED
//
// MessageText:
//
// D3DX failed to start up.
//
#define D3DXERR_STARTUPFAILED ((HRESULT)0xC8770BC6L)
//
// MessageId: D3DXERR_D3DXNOTSTARTEDYET
//
// MessageText:
//
// D3DXInitialize() must be called first.
//
#define D3DXERR_D3DXNOTSTARTEDYET ((HRESULT)0xC8770BC7L)
//
// MessageId: D3DXERR_NOTINITIALIZED
//
// MessageText:
//
// D3DX is not initialized yet.
//
#define D3DXERR_NOTINITIALIZED ((HRESULT)0xC8770BC8L)
//
// MessageId: D3DXERR_FAILEDDRAWTEXT
//
// MessageText:
//
// Failed to render text to the surface.
//
#define D3DXERR_FAILEDDRAWTEXT ((HRESULT)0xC8770BC9L)
//
// MessageId: D3DXERR_BADD3DXCONTEXT
//
// MessageText:
//
// Bad D3DX context.
//
#define D3DXERR_BADD3DXCONTEXT ((HRESULT)0xC8770BCAL)
//
// MessageId: D3DXERR_CAPSNOTSUPPORTED
//
// MessageText:
//
// The requested device capabilities are not supported.
//
#define D3DXERR_CAPSNOTSUPPORTED ((HRESULT)0xC8770BCBL)
//
// MessageId: D3DXERR_UNSUPPORTEDFILEFORMAT
//
// MessageText:
//
// The image file format is unrecognized.
//
#define D3DXERR_UNSUPPORTEDFILEFORMAT ((HRESULT)0xC8770BCCL)
//
// MessageId: D3DXERR_IFLERROR
//
// MessageText:
//
// The image file loading library error.
//
#define D3DXERR_IFLERROR ((HRESULT)0xC8770BCDL)
//
// MessageId: D3DXERR_FAILEDGETCAPS
//
// MessageText:
//
// Could not obtain device caps.
//
#define D3DXERR_FAILEDGETCAPS ((HRESULT)0xC8770BCEL)
//
// MessageId: D3DXERR_CANNOTRESIZEFULLSCREEN
//
// MessageText:
//
// Resize does not work for full-screen.
//
#define D3DXERR_CANNOTRESIZEFULLSCREEN ((HRESULT)0xC8770BCFL)
//
// MessageId: D3DXERR_CANNOTRESIZENONWINDOWED
//
// MessageText:
//
// Resize does not work for non-windowed contexts.
//
#define D3DXERR_CANNOTRESIZENONWINDOWED ((HRESULT)0xC8770BD0L)
//
// MessageId: D3DXERR_FRONTBUFFERALREADYEXISTS
//
// MessageText:
//
// Front buffer already exists.
//
#define D3DXERR_FRONTBUFFERALREADYEXISTS ((HRESULT)0xC8770BD1L)
//
// MessageId: D3DXERR_FULLSCREENPRIMARYEXISTS
//
// MessageText:
//
// The app is using the primary in full-screen mode.
//
#define D3DXERR_FULLSCREENPRIMARYEXISTS ((HRESULT)0xC8770BD2L)
//
// MessageId: D3DXERR_GETDCFAILED
//
// MessageText:
//
// Could not get device context.
//
#define D3DXERR_GETDCFAILED ((HRESULT)0xC8770BD3L)
//
// MessageId: D3DXERR_BITBLTFAILED
//
// MessageText:
//
// Could not bitBlt.
//
#define D3DXERR_BITBLTFAILED ((HRESULT)0xC8770BD4L)
//
// MessageId: D3DXERR_NOTEXTURE
//
// MessageText:
//
// There is no surface backing up this texture.
//
#define D3DXERR_NOTEXTURE ((HRESULT)0xC8770BD5L)
//
// MessageId: D3DXERR_MIPLEVELABSENT
//
// MessageText:
//
// There is no such miplevel for this surface.
//
#define D3DXERR_MIPLEVELABSENT ((HRESULT)0xC8770BD6L)
//
// MessageId: D3DXERR_SURFACENOTPALETTED
//
// MessageText:
//
// The surface is not paletted.
//
#define D3DXERR_SURFACENOTPALETTED ((HRESULT)0xC8770BD7L)
//
// MessageId: D3DXERR_ENUMFORMATSFAILED
//
// MessageText:
//
// An error occured while enumerating surface formats.
//
#define D3DXERR_ENUMFORMATSFAILED ((HRESULT)0xC8770BD8L)
//
// MessageId: D3DXERR_COLORDEPTHTOOLOW
//
// MessageText:
//
// D3DX only supports color depths of 16 bit or greater.
//
#define D3DXERR_COLORDEPTHTOOLOW ((HRESULT)0xC8770BD9L)
//
// MessageId: D3DXERR_INVALIDFILEFORMAT
//
// MessageText:
//
// The file format is invalid.
//
#define D3DXERR_INVALIDFILEFORMAT ((HRESULT)0xC8770BDAL)
//
// MessageId: D3DXERR_NOMATCHFOUND
//
// MessageText:
//
// No suitable match found.
//
#define D3DXERR_NOMATCHFOUND ((HRESULT)0xC8770BDBL)
#endif //__D3DXERR_H__