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re3/src/weapons/WeaponEffects.h

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#pragma once
class CWeaponEffects
{
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public:
bool m_bActive;
char _pad[3];
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CVector m_vecPos;
uint8 m_nRed;
uint8 m_nGreen;
uint8 m_nBlue;
uint8 m_nAlpha;
float m_fSize;
float m_fRotation;
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public:
CWeaponEffects();
~CWeaponEffects();
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static void Init(void);
static void Shutdown(void);
static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
static void ClearCrossHair(void);
static void Render(void);
};
VALIDATE_SIZE(CWeaponEffects, 0x1C);