2019-05-15 14:52:37 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
class CEntity;
|
|
|
|
|
2020-04-01 21:04:56 +00:00
|
|
|
class CFallingGlassPane : public CMatrix
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CVector m_vecMoveSpeed;
|
|
|
|
CVector m_vecTurn;
|
|
|
|
uint32 m_nTimer;
|
|
|
|
float m_fGroundZ;
|
|
|
|
float m_fStep;
|
|
|
|
uint8 m_nTriIndex;
|
|
|
|
bool m_bActive;
|
|
|
|
bool m_bShattered;
|
|
|
|
char _pad0[1];
|
|
|
|
|
|
|
|
CFallingGlassPane() { }
|
|
|
|
~CFallingGlassPane() { }
|
|
|
|
|
|
|
|
void Update(void);
|
|
|
|
void Render(void);
|
|
|
|
};
|
|
|
|
|
|
|
|
VALIDATE_SIZE(CFallingGlassPane, 0x70);
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
NUM_GLASSTRIANGLES = 5,
|
|
|
|
};
|
|
|
|
|
2019-05-15 14:52:37 +00:00
|
|
|
class CGlass
|
|
|
|
{
|
2020-04-01 21:04:56 +00:00
|
|
|
static uint32 NumGlassEntities;
|
|
|
|
static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES];
|
|
|
|
static CFallingGlassPane aGlassPanes[NUM_GLASSPANES];
|
2019-05-15 14:52:37 +00:00
|
|
|
public:
|
2020-03-22 14:23:40 +00:00
|
|
|
static void Init(void);
|
2020-04-01 21:04:56 +00:00
|
|
|
static void Update(void);
|
|
|
|
static void Render(void);
|
|
|
|
static CFallingGlassPane *FindFreePane(void);
|
|
|
|
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion);
|
|
|
|
static void AskForObjectToBeRenderedInGlass(CEntity *entity);
|
|
|
|
static void RenderEntityInGlass(CEntity *entity);
|
|
|
|
static int32 CalcAlphaWithNormal(CVector *normal);
|
|
|
|
static void RenderHiLightPolys(void);
|
|
|
|
static void RenderShatteredPolys(void);
|
|
|
|
static void RenderReflectionPolys(void);
|
|
|
|
static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion);
|
|
|
|
static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
|
|
|
|
static void WasGlassHitByBullet(CEntity *entity, CVector point);
|
|
|
|
static void WindowRespondsToExplosion(CEntity *entity, CVector point);
|
|
|
|
};
|