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re3/src/core/Placeable.cpp

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#include "common.h"
#include "Placeable.h"
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CPlaceable::CPlaceable(void)
{
m_matrix.SetScale(1.0f);
}
void
CPlaceable::SetHeading(float angle)
{
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CVector pos = GetMatrix().GetPosition();
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m_matrix.SetRotateZ(angle);
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GetMatrix().Translate(pos);
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}
bool
CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2)
{
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float tmp;
if(x1 > x2){
tmp = x1;
x1 = x2;
x2 = tmp;
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}
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if(y1 > y2){
tmp = y1;
y1 = y2;
y2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
y1 <= GetPosition().y && GetPosition().y <= y2;
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}
bool
CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2)
{
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float tmp;
if(x1 > x2){
tmp = x1;
x1 = x2;
x2 = tmp;
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}
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if(y1 > y2){
tmp = y1;
y1 = y2;
y2 = tmp;
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}
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if(z1 > z2){
tmp = z1;
z1 = z2;
z2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
y1 <= GetPosition().y && GetPosition().y <= y2 &&
z1 <= GetPosition().z && GetPosition().z <= z2;
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}