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re3/src/vehicles/Heli.h

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#pragma once
#include "Vehicle.h"
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class CObject;
enum eHeliNodes
{
HELI_CHASSIS = 1,
HELI_TOPROTOR,
HELI_BACKROTOR,
HELI_TAIL,
HELI_TOPKNOT,
HELI_SKID_LEFT,
HELI_SKID_RIGHT,
NUM_HELI_NODES
};
enum
{
HELI_RANDOM0,
HELI_RANDOM1,
HELI_SCRIPT,
HELI_CATALINA,
NUM_HELIS
};
enum
{
HELI_TYPE_RANDOM,
HELI_TYPE_SCRIPT,
HELI_TYPE_CATALINA,
};
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class CHeli : public CVehicle
{
public:
// 0x288
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RwFrame *m_aHeliNodes[NUM_HELI_NODES];
int8 m_heliStatus;
float m_fSearchLightX;
float m_fSearchLightY;
uint32 m_nExplosionTimer;
float m_fRotation;
float m_fAngularSpeed;
float m_fTargetZ;
float m_fSearchLightIntensity;
int8 m_nHeliId;
int8 m_heliType;
int8 m_pathState;
float m_aSearchLightHistoryX[6];
float m_aSearchLightHistoryY[6];
uint32 m_nSearchLightTimer;
uint32 m_nShootTimer;
uint32 m_nLastShotTime;
uint32 m_nBulletDamage;
float m_fRotorRotation;
float m_fHeliDustZ[8];
uint32 m_nPoliceShoutTimer;
float m_fTargetOffset;
bool m_bTestRight;
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static CHeli *pHelis[NUM_HELIS];
static int16 NumRandomHelis;
static uint32 TestForNewRandomHelisTimer;
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static int16 NumScriptHelis; // unused
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static bool CatalinaHeliOn;
static bool CatalinaHasBeenShotDown;
static bool ScriptHeliOn;
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CHeli(int32 id, uint8 CreatedBy);
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// from CEntity
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
void PreRenderAlways(void);
CObject *SpawnFlyingComponent(int32 component);
static void InitHelis(void);
static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM
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static void UpdateHelis(void);
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static void SpecialHeliPreRender(void);
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static bool TestRocketCollision(CVector *coors);
static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM
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static void RemoveCatalinaHeli(void);
static CHeli *FindPointerToCatalinasHeli(void);
static void CatalinaTakeOff(void);
static void MakeCatalinaHeliFlyAway(void);
static bool HasCatalinaBeenShotDown(void);
static void ActivateHeli(bool activate);
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};
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VALIDATE_SIZE(CHeli, 0x33C);