2019-05-29 00:52:30 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
struct RwTexture;
|
|
|
|
|
|
|
|
class CShadows
|
|
|
|
{
|
|
|
|
public:
|
2019-05-30 19:24:47 +00:00
|
|
|
static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
|
|
|
|
static void RenderStaticShadows(void);
|
|
|
|
static void RenderStoredShadows(void);
|
2019-05-31 09:44:43 +00:00
|
|
|
static void RenderExtraPlayerShadows(void);
|
2019-06-12 14:52:26 +00:00
|
|
|
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
|
2019-05-31 09:44:43 +00:00
|
|
|
};
|