mqtt-ir-remote/IRremoteESP8266/src/ir_Argo.cpp

257 lines
5.8 KiB
C++

/*
Node MCU/ESP8266 Sketch to emulate Argo Ulisse 13 DCI remote
Controls Argo Ulisse 13 DCI A/C
Copyright 2017 Schmolders
*/
#include "ir_Argo.h"
#include <algorithm>
#include "IRremoteESP8266.h"
#include "IRutils.h"
// Constants
// using SPACE modulation. MARK is always const 400u
#define ARGO_HDR_MARK 6400U // Mark
#define ARGO_HDR_SPACE 3300U // Space
#define ARGO_BIT_MARK 400U
#define ARGO_ONE_SPACE 2200U
#define ARGO_ZERO_SPACE 900U
#if SEND_ARGO
// Send an Argo A/C message.
//
// Args:
// data: An array of ARGO_COMMAND_LENGTH bytes containing the IR command.
//
// Status: ALPHA / Untested.
void IRsend::sendArgo(unsigned char data[], uint16_t nbytes, uint16_t repeat) {
// Check if we have enough bytes to send a proper message.
if (nbytes < ARGO_COMMAND_LENGTH) return;
// TODO(kaschmo): validate
sendGeneric(ARGO_HDR_MARK, ARGO_HDR_SPACE,
ARGO_BIT_MARK, ARGO_ONE_SPACE,
ARGO_BIT_MARK, ARGO_ZERO_SPACE,
0, 0, // No Footer.
data, nbytes, 38, false, repeat, 50);
}
#endif // SEND_ARGO
IRArgoAC::IRArgoAC(uint16_t pin) : _irsend(pin) {
stateReset();
}
void IRArgoAC::begin() {
_irsend.begin();
}
#if SEND_ARGO
void IRArgoAC::send() {
checksum(); // Create valid checksum before sending
_irsend.sendArgo(argo);
}
#endif // SEND_ARGO
void IRArgoAC::checksum() {
uint8_t sum = 2; // Corresponds to byte 11 being constant 0b01
uint8_t i;
// Only add up bytes to 9. byte 10 is 0b01 constant anyway.
// Assume that argo array is MSB first (left)
for (i = 0; i < 10; i++)
sum += argo[i];
sum = sum % 256; // modulo 256
// Append sum to end of array
// Set const part of checksum bit 10
argo[10] = 0b00000010;
argo[10] += sum << 2; // Shift up 2 bits and append to byte 10
argo[11] = sum >> 6; // Shift down 6 bits and add in two LSBs of bit 11
}
void IRArgoAC::stateReset() {
for (uint8_t i = 0; i < ARGO_COMMAND_LENGTH; i++)
argo[i] = 0x0;
// Argo Message. Store MSB left.
// Default message:
argo[0] = 0b10101100; // LSB first (as sent) 0b00110101; //const preamble
argo[1] = 0b11110101; // LSB first: 0b10101111; //const preamble
// Keep payload 2-9 at zero
argo[10] = 0b00000010; // Const 01, checksum 6bit
argo[11] = 0b00000000; // Checksum 2bit
this->off();
this->setTemp(20);
this->setRoomTemp(25);
this->setCoolMode(ARGO_COOL_AUTO);
this->setFan(ARGO_FAN_AUTO);
}
uint8_t* IRArgoAC::getRaw() {
checksum(); // Ensure correct bit array before returning
return argo;
}
void IRArgoAC::on() {
// state = ON;
ac_state = 1;
// Bit 5 of byte 9 is on/off
// in MSB first
argo[9] = argo[9] | 0b00100000; // Set ON/OFF bit to 1
}
void IRArgoAC::off() {
// state = OFF;
ac_state = 0;
// in MSB first
// bit 5 of byte 9 to off
argo[9] = argo[9] & 0b11011111; // Set on/off bit to 0
}
void IRArgoAC::setPower(bool state) {
if (state)
on();
else
off();
}
uint8_t IRArgoAC::getPower() {
return ac_state;
}
void IRArgoAC::setMax(bool state) {
max_mode = state;
if (max_mode)
argo[9] |= 0b00001000;
else
argo[9] &= 0b11110111;
}
bool IRArgoAC::getMax() {
return max_mode;
}
// Set the temp in deg C
// Sending 0 equals +4
void IRArgoAC::setTemp(uint8_t temp) {
if (temp < ARGO_MIN_TEMP)
temp = ARGO_MIN_TEMP;
else if (temp > ARGO_MAX_TEMP)
temp = ARGO_MAX_TEMP;
// Store in attributes
set_temp = temp;
// offset 4 degrees. "If I want 12 degrees, I need to send 8"
temp -= 4;
// Settemp = Bit 6,7 of byte 2, and bit 0-2 of byte 3
// mask out bits
// argo[13] & 0x00000100; // mask out ON/OFF Bit
argo[2] &= 0b00111111;
argo[3] &= 0b11111000;
argo[2] += temp << 6; // append to bit 6,7
argo[3] += temp >> 2; // remove lowest to bits and append in 0-2
}
uint8_t IRArgoAC::getTemp() {
return set_temp;
}
// Set the speed of the fan
void IRArgoAC::setFan(uint8_t fan) {
// Set the fan speed bits, leave low 4 bits alone
fan_mode = fan;
// Mask out bits
argo[3] &= 0b11100111;
// Set fan mode at bit positions
argo[3] += fan << 3;
}
uint8_t IRArgoAC::getFan() {
return fan_mode;
}
void IRArgoAC::setFlap(uint8_t flap) {
flap_mode = flap;
// TODO(kaschmo): set correct bits for flap mode
}
uint8_t IRArgoAC::getFlap() {
return flap_mode;
}
uint8_t IRArgoAC::getMode() {
// return cooling 0, heating 1
return ac_mode;
}
void IRArgoAC::setCoolMode(uint8_t mode) {
ac_mode = 0; // Set ac mode to cooling
cool_mode = mode;
// Mask out bits, also leave bit 5 on 0 for cooling
argo[2] &= 0b11000111;
// Set cool mode at bit positions
argo[2] += mode << 3;
}
uint8_t IRArgoAC::getCoolMode() {
return cool_mode;
}
void IRArgoAC::setHeatMode(uint8_t mode) {
ac_mode = 1; // Set ac mode to heating
heat_mode = mode;
// Mask out bits
argo[2] &= 0b11000111;
// Set heating bit
argo[2] |= 0b00100000;
// Set cool mode at bit positions
argo[2] += mode << 3;
}
uint8_t IRArgoAC::getHeatMode() {
return heat_mode;
}
void IRArgoAC::setNight(bool state) {
night_mode = state;
if (night_mode)
// Set bit at night position: bit 2
argo[9] |= 0b00000100;
else
argo[9] &= 0b11111011;
}
bool IRArgoAC::getNight() {
return night_mode;
}
void IRArgoAC::setiFeel(bool state) {
ifeel_mode = state;
if (ifeel_mode)
// Set bit at iFeel position: bit 7
argo[9] |= 0b10000000;
else
argo[9] &= 0b01111111;
}
bool IRArgoAC::getiFeel() {
return ifeel_mode;
}
void IRArgoAC::setTime() {
// TODO(kaschmo): use function call from checksum to set time first
}
void IRArgoAC::setRoomTemp(uint8_t temp) {
temp -= 4;
// Mask out bits
argo[3] &= 0b00011111;
argo[4] &= 0b11111100;
argo[3] += temp << 5; // Append to bit 5,6,7
argo[4] += temp >> 3; // Remove lowest 3 bits and append in 0,1
}